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TECHNICAL/GAMEPLAY DESIGNER

ISAAC WILLIAMS

An overview of my journey through the fascinating world of game design and a showcase of my existing and upcoming body of gameplay and technical design work

Showreel 2026

Have a Look at the projects I have worked on in the past year, featured are Mystique, The Swordsman and The Gauntlet.

My Projects

01

Movement Shooter Time Trial

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The Gauntlet

C++ Developer 

An exploration of C++ in games design. This was my first foray into the coding language. The game is based on the gauntlet from Titanfall 2, you must use your abilities and weapons to set the fastest time possible

02

VR Sword and Sorcery Game

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The

Swordsman

Technical Designer

A game of swords and magic, developed as a personal passion project in collaboration with a peer. As part of this experience, I explored creating a customisable spell system. Delve into the Mysteries.

03

Language Learning Framework

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Mystique

Technical Designer

My Final Year Project, aimed at investigating how games can be used to teach language. Featuring voice-controlled spells which link into learning content

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